From 3389de94a99d4f43bd80b4e0a3dd79cac2b7f195 Mon Sep 17 00:00:00 2001 From: dsc Date: Thu, 2 Jun 2011 02:17:36 -0700 Subject: [PATCH] I can't spell for shit. --- wiki/notes/roadmap.md | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/wiki/notes/roadmap.md b/wiki/notes/roadmap.md index 86bf170..65f8c8b 100644 --- a/wiki/notes/roadmap.md +++ b/wiki/notes/roadmap.md @@ -26,7 +26,7 @@ * Loots vs Stuff vs Powerups: * **Loots:** Collectable items (see below). - * **Powerups:** Transient items found in the world, activated on acquision--the powerup is consumed, triggering its ability/buff. A powerup requires no inventory space to activate. + * **Powerups:** Transient items found in the world, activated on acquisition--the powerup is consumed, triggering its ability/buff. A powerup requires no inventory space to activate. * **Stuff:** Stuff resides in your tank inventory, taking up space, potentially providing an effect or ability. There are many types of stuff: * *Plot:* Plot items take up inventory space and generally have no combat/mechanical effect. Examples include keys to locks and items used by triggers to advance the plot. * *Consumables:* Triggered (and consumed) on demand. @@ -40,7 +40,7 @@ * Granted by loadout; disappears when loadout changes. * Conjured by ability. -### Collectabile Loots +### Collectable Loots * Loots are collectable items. Think your deck in MTG, talents in WoW/Diablo, or your plants in PvZ. * Loots take up no tank inventory space, and only take effect when loaded onto a tank; tank loadout slots are limited. @@ -137,7 +137,7 @@ * Modal help overlay on viewport w/ "tooltips" for most everything (terrain, enemies, projectiles, the UI...) * Tutorials? -* Codex/Tanklopedia of concepts, collectble loot, terrain, traps, enemies, bosses? +* Codex/Tanklopedia of concepts, collectable loot, terrain, traps, enemies, bosses? ### Sever -- 1.7.0.4