From: dsc Date: Sat, 18 Dec 2010 21:59:28 +0000 (-0800) Subject: Notes about rules X-Git-Url: http://git.less.ly:3516/?a=commitdiff_plain;h=f1f04065b6faf00b89fedd32ff726c02f1107909;p=tanks-wiki.git Notes about rules --- diff --git a/wiki/gameplay/items.md b/wiki/gameplay/items.md index ab1807a..6302d14 100644 --- a/wiki/gameplay/items.md +++ b/wiki/gameplay/items.md @@ -1,63 +1,77 @@ # Item Ideas -Some defintions: - -- *Cooldown*: Wait time between uses -- *Range*: Distance a projectile can travel before exploding (irrespective of colliding with anything) -- *Bounce*: Ability of a projectile to reflect off a wall, typically a limited number of times, rather than exploding -- *Concurrency*: Number of shots one can have in the air simultaneously -- *Area of Effect ("AoE")*: A weapon that deals damage beyond its impact point -- *Proximity ("Prox")*: A weapon that detonates in proximity to a damageable target -- *Proc*: A chance on each shot of a weapon to have a special effect - - - -## Cannons -- **Missiles**: Faster projectile, but no bounce -- **Refractor Rounds**: Slower projectile, but infi bounces -- **Plasma Rounds**: Fast cool, but short range -- **Shrapnel Rounds**: Projectile that splits instead of bounce, but very low concurrency and cool -- **Smart Rounds**: No friendly fire, but very low concurrency - - -## Heavy Munitions -- **Flamethrower**: Cone AoE from you (heavy recoil) that continues firing while you hold down the fire button -- **Mortar Rounds**: Projectile with AoE on detonation (no bounce, heavy recoil) -- **Proximity Missiles**: Projectile that explodes for AoE on prox (no bounce, heavy recoil) -- **Safety Missiles**: Projectile cloud that only damages projectiles -- **Mines**: Stationary prox AoE -- **Napalm**: Short range, low concurrency projectile that leaves a persistent field (AoE) of damaging fire for a long time - - -## Special Weapons -- **Heatseekers**: Projectile that will guide around walls to get to your target point, and then explodes even if no one is there -- **Nuke**: Slow projectile with enormous AoE (reminder: friendly fire) -- **Portal Cannon**: Makes source/dest wormholes (unmated endpoints time out; only one tunnel at a time) -- **Viral Loader**: Projectile which, upon striking an enemy, causes them to discharge a shot of their current munition in the direction of the closest ally -- **Blink Cannon**: On proc, moves you to the location of your cursor -- **Volatile Munitions**: Projecile with significant AoE; range proportional to duration the fire-command was held-down before firing - - -## Passives -- **Corpulent Plating**: Double hp, but half move speed -- **Lightning Ordinance**: Faster move, but fewer shots in air -- **Tactical Driver**: Attempts to automatically move your tank out of harm's way when a projectile is imminent -- **Chameleon Engine**: Makes enemies unable to see you for a limited time, confusing pathing -- **Palliation Engine**: You can survive up to 30 seconds while at fewer than 1hp -- **Gaussian Gravaton Launcher**: Tanks and projectiles within a short distance are significantly slowed (within a 45-degree cone of your barrel), and your projectiles are slightly faster, but you are slower -- **Gravity Induction Engine**: Tanks and projectiles within a short distance are significantly slowed (within a 45-degree cone facing the opposite of your barrel), and your projectiles move slower, but you move slightly faster - - -## Shields -- **Turret Shield**: Extends 45-degrees around your tank, centered on the barrel; impact pushes your tank back -- **Orbital Shield**: Small pellet-shield that orbits your tank -- **Stationary Shield**: Stationary shield sphere, passable to tanks but not projectiles -- **Imprinted Stationary Shield**: As the stationary shield, but passable only to your team and not others - - -## Consumables -- **The Stunna Shocka `XTR3M3-\\\\n/` EMP Device**: Freezes all tanks in place (including you) -- **Time Dilator**: Slows down time, except for your move speed -- **Destabilator**: Destroys all projectiles in a large radius around you (counts as a collision for projectiles with AoE effects) -- **Neural Shock**: Take control of an enemy tank for a short duration. Against players, FF style confusion (reverse directions, reverse rotation of barrel, etc) -- **Point Defense Drone**: Stationary AI drone that attempts to shoot down [all] incoming projectiles +[TOC] + +Jot down ideas for items here. All ideas welcome: the goal is to have an enormous space of random drops, so the more the merrier. + +## Gameplay Notes for Items + +- 1 weapon slot; 1 passive slot; 3 (?) slots for consumables that are available for instant use. +- You may change out a slot at any time; this process leaves your tank unable to move or fire for 5 (10?) seconds while it is retrofitted by gnomes and busy bees. +- Newly collected items go into your inventory (and subsequently can be equipped, as above). +- "Consumables" should be understood to have a cooldown (they are not actually consumed on use). + + +## Items + +### Cannons +- **Missiles**: Faster projectile, but no bounce. +- **Refractor Rounds**: Slower projectile, but infi bounces. +- **Plasma Rounds**: Fast cool, but short range. +- **Shrapnel Rounds**: Projectile that splits instead of bounce, but very low concurrency and cool. +- **Smart Rounds**: No friendly fire, but very low concurrency. + + +### Heavy Munitions +- **Flamethrower**: Cone AoE from you (heavy recoil) that continues firing while you hold down the fire button. +- **Mortar Rounds**: Projectile with AoE on detonation (no bounce, heavy recoil). +- **Proximity Missiles**: Projectile that explodes for AoE on prox (no bounce, heavy recoil). +- **Safety Missiles**: Projectile cloud that only damages projectiles. +- **Mines**: Stationary prox AoE. +- **Napalm**: Short range, low concurrency projectile that leaves a persistent field (AoE) of damaging fire for a long time. + + +### Special Weapons +- **Heatseekers**: Projectile that will guide around walls to get to your target point, and then explodes even if no one is there. +- **Nuke**: Slow projectile with enormous AoE (reminder: friendly fire). +- **Portal Cannon**: Makes source/dest wormholes (unmated endpoints time out; only one tunnel at a time). +- **Viral Loader**: Projectile which, upon striking an enemy, causes them to discharge a shot of their current munition in the direction of the closest ally. +- **Blink Cannon**: On proc, moves you to the location of your cursor. +- **Volatile Munitions**: Projecile with significant AoE; range proportional to duration the fire-command was held-down before firing. + + +### Passives +- **Corpulent Plating**: Double hp, but half move speed. +- **Lightning Ordinance**: Faster move, but fewer shots in air. +- **Tactical Driver**: Attempts to automatically move your tank out of harm's way when a projectile is imminent. +- **Chameleon Engine**: Makes enemies unable to see you for a limited time, confusing pathing. +- **Palliation Engine**: You can survive up to 30 seconds while at fewer than 1hp. +- **Gaussian Gravaton Launcher**: Tanks and projectiles within a short distance are significantly slowed (within a 45-degree cone of your barrel), and your projectiles are slightly faster, but you are slower. +- **Gravity Induction Engine**: Tanks and projectiles within a short distance are significantly slowed (within a 45-degree cone facing the opposite of your barrel), and your projectiles move slower, but you move slightly faster. + + +### Shields +- **Turret Shield**: Extends 45-degrees around your tank, centered on the barrel; impact pushes your tank back. +- **Orbital Shield**: Small pellet-shield that orbits your tank. +- **Stationary Shield**: Stationary shield sphere, passable to tanks but not projectiles. +- **Imprinted Stationary Shield**: As the stationary shield, but passable only to your team and not others. + + +### Consumables +- **The Stunna Shocka `XTR3M3-\\\\n/` EMP Device**: Freezes all tanks in place (including you). +- **Time Dilator**: Slows down time, except for your move speed. +- **Destabilator**: Destroys all projectiles in a large radius around you (counts as a collision for projectiles with AoE effects). +- **Neural Shock**: Take control of an enemy tank for a short duration. Against players, FF style confusion (reverse directions, reverse rotation of barrel, etc). +- **Point Defense Drone**: Stationary AI drone that attempts to shoot down [all] incoming projectiles. + + +## Defintions +- *Cooldown*: Wait time between uses. +- *Range*: Distance a projectile can travel before exploding (irrespective of colliding with anything). +- *Bounce*: Ability of a projectile to reflect off a wall, typically a limited number of times, rather than exploding. +- *Concurrency*: Number of shots one can have in the air simultaneously. +- *Area of Effect ("AoE")*: A weapon that deals damage beyond its impact point. +- *Proximity ("Prox")*: A weapon that detonates in proximity to a damageable target. +- *Proc*: A chance on each shot of a weapon to have a special effect. + +