From: dsc Date: Sat, 18 Dec 2010 21:38:37 +0000 (-0800) Subject: New item ideas X-Git-Url: http://git.less.ly:3516/?a=commitdiff_plain;h=e2005d108395c669d6d0da921ae27a7f6489022e;p=tanks-wiki.git New item ideas --- diff --git a/wiki/gameplay/items.md b/wiki/gameplay/items.md index 4a321d3..2148f5d 100644 --- a/wiki/gameplay/items.md +++ b/wiki/gameplay/items.md @@ -1,36 +1,63 @@ # Item Ideas +Some defintions: + +- *Cooldown*: Wait time between uses +- *Range*: Distance a projectile can travel before exploding (irrespective of colliding with anything) +- *Bounce*: Ability of a projectile to reflect off a wall, typically a limited number of times, rather than exploding +- *Concurrency*: Number of shots one can have in the air simultaneously +- *Area of Effect ("AoE")*: A weapon that deals damage beyond its impact point +- *Proximity ("Prox")*: A weapon that detonates in proximity to a damageable target +- *Proc*: A chance on each shot of a weapon to have a special effect + + + ## Cannons -- Missiles: Faster projectile, but no bounce -- Refractor Rounds: Slower projectile, but infi bounces -- Shrapnel Rounds: Projectile that splits instead of bounce -- Plasma Rounds: Short Range, Fast Cool, Light damage +- **Missiles**: Faster projectile, but no bounce +- **Refractor Rounds**: Slower projectile, but infi bounces +- **Plasma Rounds**: Fast cool, but short range +- **Shrapnel Rounds**: Projectile that splits instead of bounce, but very low concurrency and cool +- **Smart Rounds**: No friendly fire, but very low concurrency + ## Heavy Munitions -- Flamethrower: Cone AOE -- Mortar Rounds: Projectile with AOE on detonation -- Proximity Missiles: Projectile that explodes on prox -- Mines: Stationary prox AOE +- **Flamethrower**: Cone AoE from you (heavy recoil) +- **Mortar Rounds**: Projectile with AoE on detonation (no bounce, heavy recoil) +- **Proximity Missiles**: Projectile that explodes for AoE on prox (no bounce, heavy recoil) +- **Safety Missiles**: Projectile cloud that only damages projectiles +- **Mines**: Stationary prox AoE +- **Napalm**: Short range, low concurrency projectile that leaves a persistent field (AoE) of damaging fire for a long time + ## Special Weapons -- Heatseekers: Projectile that will guide around walls to get to your target point, and then explodes even if no one is there -- Nuke: Slow projectile with enormous AOE (reminder: friendly fire) -- Trebuchet Rounds: Projectile which only collides when it reaches its destination (as if it was fired in a parabolic arc) -- Portal Cannon: Makes source/dest wormholes +- **Heatseekers**: Projectile that will guide around walls to get to your target point, and then explodes even if no one is there +- **Nuke**: Slow projectile with enormous AoE (reminder: friendly fire) +- **Portal Cannon**: Makes source/dest wormholes (unmated endpoints time out; only one tunnel at a time) +- **Viral Loader**: Projectile which, upon striking an enemy, causes them to discharge a shot of their current munition in the direction of the closest ally +- **Blink Cannon**: On proc, moves you to the location of your cursor +- **Volatile Munitions**: Projecile with significant AoE and range proportional to duration the fire-command was held-down before firing + ## Passives -- Light Ordinance: Faster move, fewer shots in air -- Tactical Driver: Attempts to automatically move your tank out of harm's way when a bullet is imminent -- Chameleon Engine: Makes enemies unable to see you for a limited time, confusing pathing +- **Corpulent Plating**: Double hp, but half move speed +- **Lightning Ordinance**: Faster move, but fewer shots in air +- **Tactical Driver**: Attempts to automatically move your tank out of harm's way when a projectile is imminent +- **Chameleon Engine**: Makes enemies unable to see you for a limited time, confusing pathing +- **Palliation Engine**: You can survive up to 30 seconds while at fewer than 1hp +- **Gravity Core**: Tanks and projectiles within a short distance are significantly slowed (within a 45-degree cone of your barrel), and your projectiles are slightly faster, but you are slower +- **Gravity Wake**: Tanks and projectiles within a short distance are significantly slowed (within a 45-degree cone facing the opposite of your barrel), and your projectiles move slower, but you move slightly faster + ## Shields -- Turret Shield: extends 45-degrees around tour tank, centered on the barrel; impact pushes your tank back -- Orbital Shield: small pellet-shield that orbits your tank -- Stationary Shield: stationary shield sphere, passable to tanks but not bullets -- Imprinted Stationary Shield: as the stationary shield, but passable only to your team and not others +- **Turret Shield**: Extends 45-degrees around your tank, centered on the barrel; impact pushes your tank back +- **Orbital Shield**: Small pellet-shield that orbits your tank +- **Stationary Shield**: Stationary shield sphere, passable to tanks but not projectiles +- **Imprinted Stationary Shield**: As the stationary shield, but passable only to your team and not others + ## Consumables -- Cloudpot: Your tank deploys an emergency zeppelin to float quickly from your current position to your cursor. Tank can only be hit by Trebuchet Rounds during that time. -- The Stunna Shocka (EMP Device): Freezes all tanks in place (including you) -- Time Dilator: Slows down time, except for your move speed. -- Neural Shock: Take control of an enemy tank for a short duration. Against players, FF style confusion (reverse directions, reverse rotation of barrel, etc) +- **The Stunna Shocka `XTR3M3-\m/` EMP Device**: Freezes all tanks in place (including you) +- **Time Dilator**: Slows down time, except for your move speed +- **Destabilator**: Destroys all projectiles in a large radius around you (counts as a collision for projectiles with AoE effects) +- **Neural Shock**: Take control of an enemy tank for a short duration. Against players, FF style confusion (reverse directions, reverse rotation of barrel, etc) +- **Point Defense Drone**: Stationary AI drone that attempts to shoot down [all] incoming projectiles