From: dsc Date: Wed, 13 Apr 2011 03:43:11 +0000 (-0700) Subject: Adds enemy notes. X-Git-Url: http://git.less.ly:3516/?a=commitdiff_plain;h=a73836d0522897a32bce806bfbd07a91b6137cb1;p=tanks-wiki.git Adds enemy notes. --- diff --git a/wiki/art.md b/wiki/art.md new file mode 100644 index 0000000..e69de29 diff --git a/wiki/gameplay/enemies.md b/wiki/gameplay/enemies.md index e69de29..dfa154b 100644 --- a/wiki/gameplay/enemies.md +++ b/wiki/gameplay/enemies.md @@ -0,0 +1,47 @@ +# Enemy and Behavior Ideas + +[TOC] + +## Enemies + + * Tanks: mobile, ranged dudes. + * Towers: immobile, ranged dudes. + * Shield-parts: A portion of a unit that takes no damage. + * Eye-parts: Takes no damage everywhere except the "eye", a [small] unshielded weak point. + * Mouth-parts: Takes normal damage everywhere except the "mouth", where dealing damage heals it. + * Patroller: moves in a fixed pattern until hero is sighted. + * AutoTurret: Only shoots in fixed direction(s); may shoot at regular intervals, or when triggered by movement/switch. Might rotate. + * Narcoleptic: Falls asleep randomly, but woken as normal. + * Turtle: Invulnerable while asleep (in shell). May or may not sleep randomly. + * BuilderBot: Builds new towers. (Sometimes has security crew which tether to him.) + * Dozer: Dude with no attack, instead pushing you. + * AutoDozer: Pushes in a fixed pattern. Usually invulnerable. (You can use them as a tram of sorts!) + * KillDozer: Pushes you toward spikes, fire, and traps. + * OopsDozer: Pushes you toward enemies. + * Wizard: Dude who can teleport. + * Healbot: Shoots bullets which heal; aims at allies. A bit slow. + * Shieldbot: Shoots bullets which add a shield orb to anyone struck. + * Hypnotist: Shoots sleep bullets, but deals no damage. Often has friends. + * Rock Eater: Melee dude that eats rocks; the more he eats, the faster and stronger he gets. (Rocks heal?) + * Berserker: Speeds up proportionate to damage taken. + * Groggy: Sleepy and slow right after woken up, speeds up the longer he's awake. Sleeping resets the bonus. + * Evolver: Gains some sort of bonus the longer he's awake, such as Move, Power, Speed, HPR, Shields, Size, etc. + * Fatty: Poops walls and rocks as he walks around, being fat. + * Reflex Slug: Melee. When hit, emits 1-3 shots in the rough direction the shot came from. + * Starfish: Splits into two copies on hit. + * Wolfpack: Group of 2-4 melee dudes that split up to flank/distract you. + * Scardysaur: Runs away if you get too close. + * Item Eater: Moves to eat any item it can see as its highest priority. Eating an item fully heals it. On death, drops all items it ate. + * Acid Slug: Leaves an acid trail where it's been (deals damage if you walk across it). + * FortBot: Drops stationary shields to make 3-sided "forts". + * Bunny: Prefers to be behind `cover`, in places with lots of escape routes, "forts", etc. + * Protectors: Units that attempt to get between you and more injured/important enemies. Often have shields, armor, or lots of HP. + * Swarmers: Units that "flock" together, each having low HP, but being numerous. Melee or harmless-but-annoying. + + + +## Notes + + * All enemies have a `wake` stat, which alerts them to action when you come close. (Enemies have a small timer that prevents flapping between sleep and wake.) + * Most enemies will sleep if left alone for long enough (`sleep` stat, in ms), provided they cannot see you (`sight` stat), plus or minus some other criterion. Some never sleep, though. + * Enemies which never get too far from something are `tethered` to it; enemies can tether to a location, an object, or another enemy. diff --git a/wiki/gameplay/levels.md b/wiki/gameplay/levels.md new file mode 100644 index 0000000..e69de29 diff --git a/wiki/index.md b/wiki/index.md index d078512..85aa54e 100644 --- a/wiki/index.md +++ b/wiki/index.md @@ -1,3 +1,3 @@ # The Littlest Battletank -An iOS and JS game inspired by the Tanks minigame in Wii Play. [Gameplay](/gameplay) has most of the details, but also [Dave's coding notes](/notes) and [the wiki index](/_list). You might also want to check out my [Markdoc Links and Info](/markdoc). +An iOS and web game inspired by the Tanks minigame in Wii Play. [Gameplay](/gameplay) has most of the details, but also [Dave's coding notes](/notes) and [the wiki index](/_list). You might also want to check out my [Markdoc Links and Info](/markdoc). diff --git a/wiki/roadmap.md b/wiki/notes/roadmap.md similarity index 100% rename from wiki/roadmap.md rename to wiki/notes/roadmap.md diff --git a/wiki/world.md b/wiki/world.md new file mode 100644 index 0000000..e69de29