From: dsc Date: Sat, 26 Mar 2011 13:43:34 +0000 (-0700) Subject: Cap ELAPSED per tick at MS_PER_FRAME, so debugging doesn't result in a HUGE step... X-Git-Url: http://git.less.ly:3516/?a=commitdiff_plain;h=9abaac64741095dfdb0ed5a8a5e3c96d862a4069;p=tanks.git Cap ELAPSED per tick at MS_PER_FRAME, so debugging doesn't result in a HUGE step next tick.. --- diff --git a/src/tanks/game.cjs b/src/tanks/game.cjs index 85f0528..a213ba9 100644 --- a/src/tanks/game.cjs +++ b/src/tanks/game.cjs @@ -118,7 +118,7 @@ evt.subclass('Game', { this.pathsThisTick = 0; NOW = this.NOW = d.now; - ELAPSED = this.ELAPSED = Math.min(d.elapsed, MS_PER_FRAME); + ELAPSED = this.ELAPSED = Math.min(d.elapsed, MS_PER_FRAME); // Prevent large ELAPSED values when debugging TICKS = this.TICKS = d.ticks; SECONDTH = this.SECONDTH = ELAPSED / 1000; SQUARETH = this.SQUARETH = REF_SIZE * SECONDTH;