From: dsc Date: Sat, 18 Dec 2010 05:13:04 +0000 (-0800) Subject: Breaks up items from Gameplay. X-Git-Url: http://git.less.ly:3516/?a=commitdiff_plain;h=9a988cb03bcae8d8efd8d8e8849b33fab377ea68;p=tanks-wiki.git Breaks up items from Gameplay. --- diff --git a/wiki/404.md b/wiki/404.md new file mode 100644 index 0000000..94cb968 --- /dev/null +++ b/wiki/404.md @@ -0,0 +1 @@ +# LOL 404 LOL diff --git a/wiki/gameplay.md b/wiki/gameplay.md deleted file mode 100644 index 316cf85..0000000 --- a/wiki/gameplay.md +++ /dev/null @@ -1,92 +0,0 @@ -# Gameplay - -This doc describes the single-player gameplay for both the browser and iOS versions of the game. - -## The Basics -- Your tank has 1hp. -- Your basic cannon shoots bullets. A bullet lives for one bounce or until it kills something. You can have up to 5 bullets at a time in the air. -- When you die, you respawn after a few seconds. (In single player, it restarts the level.) - - -## Controls - -### Desktop Controls - -- Move: wasd, arrows for cardinal directions; combine for 45-degree moves -- Shoot: - - Aim your reticule with the mouse - - Click, or press space to fire a shot -- Items: Press `12345zxc -- Zoom: Mouse wheel -- Customization: - - Keyboard controls can be rebound - - Multiple UI trays - -### iOS Controls -- Move: Trace a path from your tank with your finger -- Shoot: - - Tap once somewhere sufficiently far from your tank to shoot one bullet on a trajectory aimed at that point - - Tap once and hold to see the trajectory line - - Move your finger to drag the line at a new point - - Release the tap to shoot along that trajectory - - Tap with your other hand sufficiently far from your tank and the current trajectory point to cancel -- Items: On-screen buttons, possibly modal -- Zoom: Pinch -- Customization: - - Modal buttons used to switch between multiple UI "trays" with buttons - - Free gestures can be rebound (two/three finger swipe, double-tap, triple-tap) - - -## Gameplay Ideas -- No camera control: camera centers on tank and moves with it, though player can zoom the map -- No number games: all items are qualitative (so, ex: only bosses have more than 1hp, but items (like shields) might absorb damage) -- Allies: companion AI tanks which play for your side (beware friendly fire)- Mutable Environment: obstacles can be destroyed with the right weapons, enemies can be pushed - - -## Items - -### Cannons -- Missiles: Faster projectile, but no bounce -- Refractor Rounds: Slower projectile, but infi bounces -- Shrapnel Rounds: Projectile that splits instead of bounce - -### Heavy Munitions -- Flamethrower: Cone AOE -- Mortar Rounds: Projectile with AOE on detonation -- Proximity Missiles: Projectile that explodes on prox -- Mines: Stationary prox AOE - -### Special Weapons -- Heatseekers: Projectile that will guide around walls to get to your target point, and then explodes even if no one is there -- Nuke: Slow projectile with enormous AOE (reminder: friendly fire) -- Trebuchet Rounds: Projectile which only collides when it reaches its destination (as if it was fired in a parabolic arc) -- Portal Cannon: Makes source/dest wormholes - -### Passives -- Light Ordinance: Faster move, fewer shots in air -- Tactical Driver: Attempts to automatically move your tank out of harm's way when a bullet is imminent -- Chameleon Engine: Makes enemies unable to see you for a limited time, confusing pathing - -### Shields -- Turret Shield: extends 45-degrees around tour tank, centered on the barrel; impact pushes your tank back -- Orbital Shield: small pellet-shield that orbits your tank -- Stationary Shield: stationary shield sphere, passable to tanks but not bullets -- Imprinted Stationary Shield: as the stationary shield, but passable only to your team and not others - -### Consumables -- Cloudpot: Your tank deploys an emergency zeppelin to float quickly from your current position to your cursor. Tank can only be hit by Trebuchet Rounds during that time. -- The Stunna Shocka (EMP Device): Freezes all tanks in place (including you) - - -## Tank Attributes -- Movement: speed, turning speed -- Cannon: cooldown, max in air, recoil? -- Bullets: speed, num bounces, proximity, AOE explosion -- Toughness: hp (Bosses only), shields, resistance to certain classes of weapons - - -## Flavor -- AI makes commentary on situations. "That was close. Sucker." "loool, you always die here." -- Papercraft art style, vector graphics - - diff --git a/wiki/gameplay/index.md b/wiki/gameplay/index.md new file mode 100644 index 0000000..639b940 --- /dev/null +++ b/wiki/gameplay/index.md @@ -0,0 +1,62 @@ +# Gameplay + +This doc describes the single-player gameplay for both the browser and iOS versions of the game. + +## The Basics +- Your tank has 1hp. +- Your basic cannon shoots bullets. A bullet lives for one bounce or until it kills something. You can have up to 5 bullets at a time in the air. +- When you die, you respawn after a few seconds. (In single player, it restarts the level.) + + +## Controls + +### Desktop Controls + +- Move: wasd, arrows for cardinal directions; combine for 45-degree moves +- Shoot: + - Aim your reticule with the mouse + - Click, or press space to fire a shot +- Items: Press `12345zxc +- Zoom: Mouse wheel +- Customization: + - Keyboard controls can be rebound + - Multiple UI trays + +### iOS Controls +- Move: Trace a path from your tank with your finger +- Shoot: + - Tap once somewhere sufficiently far from your tank to shoot one bullet on a trajectory aimed at that point + - Tap once and hold to see the trajectory line + - Move your finger to drag the line at a new point + - Release the tap to shoot along that trajectory + - Tap with your other hand sufficiently far from your tank and the current trajectory point to cancel +- Items: On-screen buttons, possibly modal +- Zoom: Pinch +- Customization: + - Modal buttons used to switch between multiple UI "trays" with buttons + - Free gestures can be rebound (two/three finger swipe, double-tap, triple-tap) + + +## Gameplay Ideas +- No camera control: camera centers on tank and moves with it, though player can zoom the map +- No number games: all items are qualitative (so, ex: only bosses have more than 1hp, but items (like shields) might absorb damage) +- Allies: companion AI tanks which play for your side (beware friendly fire)- Mutable Environment: obstacles can be destroyed with the right weapons, enemies can be pushed + + +## Items + +See [Item Ideas](/gameplay/items). + + +## Tank Attributes +- Movement: speed, turning speed +- Cannon: cooldown, max in air, recoil? +- Bullets: speed, num bounces, proximity, AOE explosion +- Toughness: hp (Bosses only), shields, resistance to certain classes of weapons + + +## Flavor +- AI makes commentary on situations. "That was close. Sucker." "loool, you always die here." +- Papercraft art style, vector graphics + + diff --git a/wiki/gameplay/items.md b/wiki/gameplay/items.md new file mode 100644 index 0000000..3f3a12a --- /dev/null +++ b/wiki/gameplay/items.md @@ -0,0 +1,35 @@ +# Item Ideas + +## Cannons +- Missiles: Faster projectile, but no bounce +- Refractor Rounds: Slower projectile, but infi bounces +- Shrapnel Rounds: Projectile that splits instead of bounce + +## Heavy Munitions +- Flamethrower: Cone AOE +- Mortar Rounds: Projectile with AOE on detonation +- Proximity Missiles: Projectile that explodes on prox +- Mines: Stationary prox AOE + +## Special Weapons +- Heatseekers: Projectile that will guide around walls to get to your target point, and then explodes even if no one is there +- Nuke: Slow projectile with enormous AOE (reminder: friendly fire) +- Trebuchet Rounds: Projectile which only collides when it reaches its destination (as if it was fired in a parabolic arc) +- Portal Cannon: Makes source/dest wormholes + +## Passives +- Light Ordinance: Faster move, fewer shots in air +- Tactical Driver: Attempts to automatically move your tank out of harm's way when a bullet is imminent +- Chameleon Engine: Makes enemies unable to see you for a limited time, confusing pathing + +## Shields +- Turret Shield: extends 45-degrees around tour tank, centered on the barrel; impact pushes your tank back +- Orbital Shield: small pellet-shield that orbits your tank +- Stationary Shield: stationary shield sphere, passable to tanks but not bullets +- Imprinted Stationary Shield: as the stationary shield, but passable only to your team and not others + +## Consumables +- Cloudpot: Your tank deploys an emergency zeppelin to float quickly from your current position to your cursor. Tank can only be hit by Trebuchet Rounds during that time. +- The Stunna Shocka (EMP Device): Freezes all tanks in place (including you) +- Time Dilator: Slows down time, except for your move speed. + diff --git a/wiki/roadmap.md b/wiki/roadmap.md index efb4c0c..efcccfc 100644 --- a/wiki/roadmap.md +++ b/wiki/roadmap.md @@ -1,8 +1,7 @@ # Littlest Roadmap -- UI for config system -- Animations - Items +- Levels - Level transitions - Improve friendly fire of AI