From: chsieh Date: Wed, 27 Apr 2011 04:05:59 +0000 (-0700) Subject: Missing files. X-Git-Tag: box2d-testbed~21 X-Git-Url: http://git.less.ly:3516/?a=commitdiff_plain;h=80ed0e8ebbb22ad8aea109cb69e9a1e616895d19;p=tanks-ios.git Missing files. --- diff --git a/Littlest/AppDelegate.mm b/Littlest/AppDelegate.mm index 440ebf5..319df43 100644 --- a/Littlest/AppDelegate.mm +++ b/Littlest/AppDelegate.mm @@ -11,7 +11,7 @@ #import "AppDelegate.h" #import "GameConfig.h" #import "HelloWorldLayer.h" -#import "RootViewController.h" +#import "OS/RootViewController.h" @implementation AppDelegate diff --git a/Littlest/GLES-Render.h b/Littlest/GLES-Render.h index 920ec5d..f7785d6 100644 --- a/Littlest/GLES-Render.h +++ b/Littlest/GLES-Render.h @@ -38,29 +38,30 @@ struct b2AABB; // inside b2World::Step. class GLESDebugDraw : public b2DebugDraw { - float32 mRatio; + float32 mRatio; + public: - GLESDebugDraw(); + GLESDebugDraw(); - GLESDebugDraw( float32 ratio ); + GLESDebugDraw( float32 ratio ); - void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color); + void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color); - void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color); + void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color); - void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color); + void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color); - void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color); + void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color); - void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color); + void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color); - void DrawTransform(const b2Transform& xf); + void DrawTransform(const b2Transform& xf); - void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color); + void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color); - void DrawString(int x, int y, const char* string, ...); + void DrawString(int x, int y, const char* string, ...); - void DrawAABB(b2AABB* aabb, const b2Color& color); + void DrawAABB(b2AABB* aabb, const b2Color& color); }; diff --git a/Littlest/HelloWorldLayer.mm b/Littlest/HelloWorldLayer.mm index 7d45430..2e527a5 100644 --- a/Littlest/HelloWorldLayer.mm +++ b/Littlest/HelloWorldLayer.mm @@ -113,8 +113,7 @@ enum { groundBody->CreateFixture(&groundBox,0); - //Set up sprite - + //Set up the block sprites CCSpriteBatchNode *batch = [CCSpriteBatchNode batchNodeWithFile:@"blocks.png" capacity:150]; [self addChild:batch z:0 tag:kTagBatchNode];