--- /dev/null
+// Backbone.js 0.5.3
+// (c) 2010 Jeremy Ashkenas, DocumentCloud Inc.
+// Backbone may be freely distributed under the MIT license.
+// For all details and documentation:
+// http://documentcloud.github.com/backbone
+
+(function(){
+
+ // Initial Setup
+ // -------------
+
+ // Save a reference to the global object.
+ var root = this;
+
+ // Save the previous value of the `Backbone` variable.
+ var previousBackbone = root.Backbone;
+
+ // The top-level namespace. All public Backbone classes and modules will
+ // be attached to this. Exported for both CommonJS and the browser.
+ var Backbone;
+ if (typeof exports !== 'undefined') {
+ Backbone = exports;
+ } else {
+ Backbone = root.Backbone = {};
+ }
+
+ // Current version of the library. Keep in sync with `package.json`.
+ Backbone.VERSION = '0.5.3';
+
+ // Require Underscore, if we're on the server, and it's not already present.
+ var _ = root._;
+ if (!_ && (typeof require !== 'undefined')) _ = require('underscore')._;
+
+ // For Backbone's purposes, jQuery or Zepto owns the `$` variable.
+ var $ = root.jQuery || root.Zepto;
+
+ // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
+ // to its previous owner. Returns a reference to this Backbone object.
+ Backbone.noConflict = function() {
+ root.Backbone = previousBackbone;
+ return this;
+ };
+
+ // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option will
+ // fake `"PUT"` and `"DELETE"` requests via the `_method` parameter and set a
+ // `X-Http-Method-Override` header.
+ Backbone.emulateHTTP = false;
+
+ // Turn on `emulateJSON` to support legacy servers that can't deal with direct
+ // `application/json` requests ... will encode the body as
+ // `application/x-www-form-urlencoded` instead and will send the model in a
+ // form param named `model`.
+ Backbone.emulateJSON = false;
+
+ // Backbone.Events
+ // -----------------
+
+ // A module that can be mixed in to *any object* in order to provide it with
+ // custom events. You may `bind` or `unbind` a callback function to an event;
+ // `trigger`-ing an event fires all callbacks in succession.
+ //
+ // var object = {};
+ // _.extend(object, Backbone.Events);
+ // object.bind('expand', function(){ alert('expanded'); });
+ // object.trigger('expand');
+ //
+ Backbone.Events = {
+
+ // Bind an event, specified by a string name, `ev`, to a `callback` function.
+ // Passing `"all"` will bind the callback to all events fired.
+ bind : function(ev, callback, context) {
+ var calls = this._callbacks || (this._callbacks = {});
+ var list = calls[ev] || (calls[ev] = []);
+ list.push([callback, context]);
+ return this;
+ },
+
+ // Remove one or many callbacks. If `callback` is null, removes all
+ // callbacks for the event. If `ev` is null, removes all bound callbacks
+ // for all events.
+ unbind : function(ev, callback) {
+ var calls;
+ if (!ev) {
+ this._callbacks = {};
+ } else if (calls = this._callbacks) {
+ if (!callback) {
+ calls[ev] = [];
+ } else {
+ var list = calls[ev];
+ if (!list) return this;
+ for (var i = 0, l = list.length; i < l; i++) {
+ if (list[i] && callback === list[i][0]) {
+ list[i] = null;
+ break;
+ }
+ }
+ }
+ }
+ return this;
+ },
+
+ // Trigger an event, firing all bound callbacks. Callbacks are passed the
+ // same arguments as `trigger` is, apart from the event name.
+ // Listening for `"all"` passes the true event name as the first argument.
+ trigger : function(eventName) {
+ var list, calls, ev, callback, args;
+ var both = 2;
+ if (!(calls = this._callbacks)) return this;
+ while (both--) {
+ ev = both ? eventName : 'all';
+ if (list = calls[ev]) {
+ for (var i = 0, l = list.length; i < l; i++) {
+ if (!(callback = list[i])) {
+ list.splice(i, 1); i--; l--;
+ } else {
+ args = both ? Array.prototype.slice.call(arguments, 1) : arguments;
+ callback[0].apply(callback[1] || this, args);
+ }
+ }
+ }
+ }
+ return this;
+ }
+
+ };
+
+ // Backbone.Model
+ // --------------
+
+ // Create a new model, with defined attributes. A client id (`cid`)
+ // is automatically generated and assigned for you.
+ Backbone.Model = function(attributes, options) {
+ var defaults;
+ attributes || (attributes = {});
+ if (defaults = this.defaults) {
+ if (_.isFunction(defaults)) defaults = defaults.call(this);
+ attributes = _.extend({}, defaults, attributes);
+ }
+ this.attributes = {};
+ this._escapedAttributes = {};
+ this.cid = _.uniqueId('c');
+ this.set(attributes, {silent : true});
+ this._changed = false;
+ this._previousAttributes = _.clone(this.attributes);
+ if (options && options.collection) this.collection = options.collection;
+ this.initialize(attributes, options);
+ };
+
+ // Attach all inheritable methods to the Model prototype.
+ _.extend(Backbone.Model.prototype, Backbone.Events, {
+
+ // A snapshot of the model's previous attributes, taken immediately
+ // after the last `"change"` event was fired.
+ _previousAttributes : null,
+
+ // Has the item been changed since the last `"change"` event?
+ _changed : false,
+
+ // The default name for the JSON `id` attribute is `"id"`. MongoDB and
+ // CouchDB users may want to set this to `"_id"`.
+ idAttribute : 'id',
+
+ // Initialize is an empty function by default. Override it with your own
+ // initialization logic.
+ initialize : function(){},
+
+ // Return a copy of the model's `attributes` object.
+ toJSON : function() {
+ return _.clone(this.attributes);
+ },
+
+ // Get the value of an attribute.
+ get : function(attr) {
+ return this.attributes[attr];
+ },
+
+ // Get the HTML-escaped value of an attribute.
+ escape : function(attr) {
+ var html;
+ if (html = this._escapedAttributes[attr]) return html;
+ var val = this.attributes[attr];
+ return this._escapedAttributes[attr] = escapeHTML(val == null ? '' : '' + val);
+ },
+
+ // Returns `true` if the attribute contains a value that is not null
+ // or undefined.
+ has : function(attr) {
+ return this.attributes[attr] != null;
+ },
+
+ // Set a hash of model attributes on the object, firing `"change"` unless you
+ // choose to silence it.
+ set : function(attrs, options) {
+
+ // Extract attributes and options.
+ options || (options = {});
+ if (!attrs) return this;
+ if (attrs.attributes) attrs = attrs.attributes;
+ var now = this.attributes, escaped = this._escapedAttributes;
+
+ // Run validation.
+ if (!options.silent && this.validate && !this._performValidation(attrs, options)) return false;
+
+ // Check for changes of `id`.
+ if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];
+
+ // We're about to start triggering change events.
+ var alreadyChanging = this._changing;
+ this._changing = true;
+
+ // Update attributes.
+ for (var attr in attrs) {
+ var val = attrs[attr];
+ if (!_.isEqual(now[attr], val)) {
+ now[attr] = val;
+ delete escaped[attr];
+ this._changed = true;
+ if (!options.silent) this.trigger('change:' + attr, this, val, options);
+ }
+ }
+
+ // Fire the `"change"` event, if the model has been changed.
+ if (!alreadyChanging && !options.silent && this._changed) this.change(options);
+ this._changing = false;
+ return this;
+ },
+
+ // Remove an attribute from the model, firing `"change"` unless you choose
+ // to silence it. `unset` is a noop if the attribute doesn't exist.
+ unset : function(attr, options) {
+ if (!(attr in this.attributes)) return this;
+ options || (options = {});
+ var value = this.attributes[attr];
+
+ // Run validation.
+ var validObj = {};
+ validObj[attr] = void 0;
+ if (!options.silent && this.validate && !this._performValidation(validObj, options)) return false;
+
+ // Remove the attribute.
+ delete this.attributes[attr];
+ delete this._escapedAttributes[attr];
+ if (attr == this.idAttribute) delete this.id;
+ this._changed = true;
+ if (!options.silent) {
+ this.trigger('change:' + attr, this, void 0, options);
+ this.change(options);
+ }
+ return this;
+ },
+
+ // Clear all attributes on the model, firing `"change"` unless you choose
+ // to silence it.
+ clear : function(options) {
+ options || (options = {});
+ var attr;
+ var old = this.attributes;
+
+ // Run validation.
+ var validObj = {};
+ for (attr in old) validObj[attr] = void 0;
+ if (!options.silent && this.validate && !this._performValidation(validObj, options)) return false;
+
+ this.attributes = {};
+ this._escapedAttributes = {};
+ this._changed = true;
+ if (!options.silent) {
+ for (attr in old) {
+ this.trigger('change:' + attr, this, void 0, options);
+ }
+ this.change(options);
+ }
+ return this;
+ },
+
+ // Fetch the model from the server. If the server's representation of the
+ // model differs from its current attributes, they will be overriden,
+ // triggering a `"change"` event.
+ fetch : function(options) {
+ options || (options = {});
+ var model = this;
+ var success = options.success;
+ options.success = function(resp, status, xhr) {
+ if (!model.set(model.parse(resp, xhr), options)) return false;
+ if (success) success(model, resp);
+ };
+ options.error = wrapError(options.error, model, options);
+ return (this.sync || Backbone.sync).call(this, 'read', this, options);
+ },
+
+ // Set a hash of model attributes, and sync the model to the server.
+ // If the server returns an attributes hash that differs, the model's
+ // state will be `set` again.
+ save : function(attrs, options) {
+ options || (options = {});
+ if (attrs && !this.set(attrs, options)) return false;
+ var model = this;
+ var success = options.success;
+ options.success = function(resp, status, xhr) {
+ if (!model.set(model.parse(resp, xhr), options)) return false;
+ if (success) success(model, resp, xhr);
+ };
+ options.error = wrapError(options.error, model, options);
+ var method = this.isNew() ? 'create' : 'update';
+ return (this.sync || Backbone.sync).call(this, method, this, options);
+ },
+
+ // Destroy this model on the server if it was already persisted. Upon success, the model is removed
+ // from its collection, if it has one.
+ destroy : function(options) {
+ options || (options = {});
+ if (this.isNew()) return this.trigger('destroy', this, this.collection, options);
+ var model = this;
+ var success = options.success;
+ options.success = function(resp) {
+ model.trigger('destroy', model, model.collection, options);
+ if (success) success(model, resp);
+ };
+ options.error = wrapError(options.error, model, options);
+ return (this.sync || Backbone.sync).call(this, 'delete', this, options);
+ },
+
+ // Default URL for the model's representation on the server -- if you're
+ // using Backbone's restful methods, override this to change the endpoint
+ // that will be called.
+ url : function() {
+ var base = getUrl(this.collection) || this.urlRoot || urlError();
+ if (this.isNew()) return base;
+ return base + (base.charAt(base.length - 1) == '/' ? '' : '/') + encodeURIComponent(this.id);
+ },
+
+ // **parse** converts a response into the hash of attributes to be `set` on
+ // the model. The default implementation is just to pass the response along.
+ parse : function(resp, xhr) {
+ return resp;
+ },
+
+ // Create a new model with identical attributes to this one.
+ clone : function() {
+ return new this.constructor(this);
+ },
+
+ // A model is new if it has never been saved to the server, and lacks an id.
+ isNew : function() {
+ return this.id == null;
+ },
+
+ // Call this method to manually fire a `change` event for this model.
+ // Calling this will cause all objects observing the model to update.
+ change : function(options) {
+ this.trigger('change', this, options);
+ this._previousAttributes = _.clone(this.attributes);
+ this._changed = false;
+ },
+
+ // Determine if the model has changed since the last `"change"` event.
+ // If you specify an attribute name, determine if that attribute has changed.
+ hasChanged : function(attr) {
+ if (attr) return this._previousAttributes[attr] != this.attributes[attr];
+ return this._changed;
+ },
+
+ // Return an object containing all the attributes that have changed, or false
+ // if there are no changed attributes. Useful for determining what parts of a
+ // view need to be updated and/or what attributes need to be persisted to
+ // the server.
+ changedAttributes : function(now) {
+ now || (now = this.attributes);
+ var old = this._previousAttributes;
+ var changed = false;
+ for (var attr in now) {
+ if (!_.isEqual(old[attr], now[attr])) {
+ changed = changed || {};
+ changed[attr] = now[attr];
+ }
+ }
+ return changed;
+ },
+
+ // Get the previous value of an attribute, recorded at the time the last
+ // `"change"` event was fired.
+ previous : function(attr) {
+ if (!attr || !this._previousAttributes) return null;
+ return this._previousAttributes[attr];
+ },
+
+ // Get all of the attributes of the model at the time of the previous
+ // `"change"` event.
+ previousAttributes : function() {
+ return _.clone(this._previousAttributes);
+ },
+
+ // Run validation against a set of incoming attributes, returning `true`
+ // if all is well. If a specific `error` callback has been passed,
+ // call that instead of firing the general `"error"` event.
+ _performValidation : function(attrs, options) {
+ var error = this.validate(attrs);
+ if (error) {
+ if (options.error) {
+ options.error(this, error, options);
+ } else {
+ this.trigger('error', this, error, options);
+ }
+ return false;
+ }
+ return true;
+ }
+
+ });
+
+ // Backbone.Collection
+ // -------------------
+
+ // Provides a standard collection class for our sets of models, ordered
+ // or unordered. If a `comparator` is specified, the Collection will maintain
+ // its models in sort order, as they're added and removed.
+ Backbone.Collection = function(models, options) {
+ options || (options = {});
+ if (options.comparator) this.comparator = options.comparator;
+ _.bindAll(this, '_onModelEvent', '_removeReference');
+ this._reset();
+ if (models) this.reset(models, {silent: true});
+ this.initialize.apply(this, arguments);
+ };
+
+ // Define the Collection's inheritable methods.
+ _.extend(Backbone.Collection.prototype, Backbone.Events, {
+
+ // The default model for a collection is just a **Backbone.Model**.
+ // This should be overridden in most cases.
+ model : Backbone.Model,
+
+ // Initialize is an empty function by default. Override it with your own
+ // initialization logic.
+ initialize : function(){},
+
+ // The JSON representation of a Collection is an array of the
+ // models' attributes.
+ toJSON : function() {
+ return this.map(function(model){ return model.toJSON(); });
+ },
+
+ // Add a model, or list of models to the set. Pass **silent** to avoid
+ // firing the `added` event for every new model.
+ add : function(models, options) {
+ if (_.isArray(models)) {
+ for (var i = 0, l = models.length; i < l; i++) {
+ this._add(models[i], options);
+ }
+ } else {
+ this._add(models, options);
+ }
+ return this;
+ },
+
+ // Remove a model, or a list of models from the set. Pass silent to avoid
+ // firing the `removed` event for every model removed.
+ remove : function(models, options) {
+ if (_.isArray(models)) {
+ for (var i = 0, l = models.length; i < l; i++) {
+ this._remove(models[i], options);
+ }
+ } else {
+ this._remove(models, options);
+ }
+ return this;
+ },
+
+ // Get a model from the set by id.
+ get : function(id) {
+ if (id == null) return null;
+ return this._byId[id.id != null ? id.id : id];
+ },
+
+ // Get a model from the set by client id.
+ getByCid : function(cid) {
+ return cid && this._byCid[cid.cid || cid];
+ },
+
+ // Get the model at the given index.
+ at: function(index) {
+ return this.models[index];
+ },
+
+ // Force the collection to re-sort itself. You don't need to call this under normal
+ // circumstances, as the set will maintain sort order as each item is added.
+ sort : function(options) {
+ options || (options = {});
+ if (!this.comparator) throw new Error('Cannot sort a set without a comparator');
+ this.models = this.sortBy(this.comparator);
+ if (!options.silent) this.trigger('reset', this, options);
+ return this;
+ },
+
+ // Pluck an attribute from each model in the collection.
+ pluck : function(attr) {
+ return _.map(this.models, function(model){ return model.get(attr); });
+ },
+
+ // When you have more items than you want to add or remove individually,
+ // you can reset the entire set with a new list of models, without firing
+ // any `added` or `removed` events. Fires `reset` when finished.
+ reset : function(models, options) {
+ models || (models = []);
+ options || (options = {});
+ this.each(this._removeReference);
+ this._reset();
+ this.add(models, {silent: true});
+ if (!options.silent) this.trigger('reset', this, options);
+ return this;
+ },
+
+ // Fetch the default set of models for this collection, resetting the
+ // collection when they arrive. If `add: true` is passed, appends the
+ // models to the collection instead of resetting.
+ fetch : function(options) {
+ options || (options = {});
+ var collection = this;
+ var success = options.success;
+ options.success = function(resp, status, xhr) {
+ collection[options.add ? 'add' : 'reset'](collection.parse(resp, xhr), options);
+ if (success) success(collection, resp);
+ };
+ options.error = wrapError(options.error, collection, options);
+ return (this.sync || Backbone.sync).call(this, 'read', this, options);
+ },
+
+ // Create a new instance of a model in this collection. After the model
+ // has been created on the server, it will be added to the collection.
+ // Returns the model, or 'false' if validation on a new model fails.
+ create : function(model, options) {
+ var coll = this;
+ options || (options = {});
+ model = this._prepareModel(model, options);
+ if (!model) return false;
+ var success = options.success;
+ options.success = function(nextModel, resp, xhr) {
+ coll.add(nextModel, options);
+ if (success) success(nextModel, resp, xhr);
+ };
+ model.save(null, options);
+ &