* Loots vs Stuff vs Powerups:
* **Loots:** Collectable items (see below).
- * **Powerups:** Transient items found in the world, activated on acquision--the powerup is consumed, triggering its ability/buff. A powerup requires no inventory space to activate.
+ * **Powerups:** Transient items found in the world, activated on acquisition--the powerup is consumed, triggering its ability/buff. A powerup requires no inventory space to activate.
* **Stuff:** Stuff resides in your tank inventory, taking up space, potentially providing an effect or ability. There are many types of stuff:
* *Plot:* Plot items take up inventory space and generally have no combat/mechanical effect. Examples include keys to locks and items used by triggers to advance the plot.
* *Consumables:* Triggered (and consumed) on demand.
* Granted by loadout; disappears when loadout changes.
* Conjured by ability.
-### Collectabile Loots
+### Collectable Loots
* Loots are collectable items. Think your deck in MTG, talents in WoW/Diablo, or your plants in PvZ.
* Loots take up no tank inventory space, and only take effect when loaded onto a tank; tank loadout slots are limited.
* Modal help overlay on viewport w/ "tooltips" for most everything (terrain, enemies, projectiles, the UI...)
* Tutorials?
-* Codex/Tanklopedia of concepts, collectble loot, terrain, traps, enemies, bosses?
+* Codex/Tanklopedia of concepts, collectable loot, terrain, traps, enemies, bosses?
### Sever