Prevents the user from firing a shot into a barrier.
authordsc <david.schoonover@gmail.com>
Thu, 18 Nov 2010 02:49:27 +0000 (18:49 -0800)
committerdsc <david.schoonover@gmail.com>
Thu, 18 Nov 2010 02:49:27 +0000 (18:49 -0800)
src/tanks/ui/player.js

index 4abed69..3f90adf 100644 (file)
@@ -150,14 +150,7 @@ Player = new Y.Class('Player', {
     
     mousedown : function mousedown(evt){
         switch (evt.which) {
-            case 1: evt.leftMouse   = true;
-                var off = this.game.viewport.offset();
-                this.queue.push({
-                    type : 'fire',
-                    x : evt.pageX - off.left,
-                    y : evt.pageY - off.top
-                });
-            break;
+            case 1: evt.leftMouse   = true; this.fire(); break;
             case 2: evt.rightMouse  = true; break;
             case 3: evt.middleMouse = true; break;
         }