+++ /dev/null
-//
-// GameMain.h
-// Littlest
-//
-// Created by Doris Chen on 4/26/11.
-// Copyright 2011 __MyCompanyName__. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-@class RootViewController;
-
-@interface GameMain : NSObject {
- UIWindow* window;
- RootViewController* viewController;
-}
-
-@property (nonatomic, retain) UIWindow *window;
-
-+(GameMain*) createGameMain;
-+(void) runWithWindow:(id)uiWindowId;
-
--(void) initialize:(UIWindow*)uiWindow;
--(void) run;
-
-@end
+++ /dev/null
-//
-// GameMain.m
-// Littlest
-//
-// Created by Doris Chen on 4/26/11.
-// Copyright 2011 __MyCompanyName__. All rights reserved.
-//
-
-#import "GameMain.h"
-#import <UIKit/UIKit.h>
-
-@implementation GameMain
-
-@synthesize window;
-
-+(GameMain*) createGameMain {
- if ( (self = [super init]) )
- {
- return [[GameMain alloc] init];
- }
- return Nil;
-}
-
-+(void) runWithWindow:(id)uiWindowId {
- GameMain* game = [GameMain createGameMain];
- [game initialize: (UIWindow*)uiWindowId];
- [game run];
-}
-
--(void) initialize:(UIWindow *)uiWindow {
- window = uiWindow;
-}
-
--(void) run {
- bool quit = false;
- while (!quit) {
-
- }
-}
-
-@end