Cap ELAPSED per tick at MS_PER_FRAME, so debugging doesn't result in a HUGE step...
authordsc <david.schoonover@gmail.com>
Sat, 26 Mar 2011 13:43:34 +0000 (06:43 -0700)
committerdsc <david.schoonover@gmail.com>
Sat, 26 Mar 2011 13:44:22 +0000 (06:44 -0700)
commit9abaac64741095dfdb0ed5a8a5e3c96d862a4069
tree6d50781af7b1584a8d4b113e98ae4730ab76c81a
parent69227c3b44392e440d572348e41a3d2cb9592942
Cap ELAPSED per tick at MS_PER_FRAME, so debugging doesn't result in a HUGE step next tick..
src/tanks/game.cjs